The company was dev-first; features usually went straight to code. The homepage that tied all the products together had been built that way too, on assumptions, and it wasn't working the way users expected. We used its redesign to bring in real user research, and to show what that saves.
The company had always been dev-first: most features went straight from an idea to code, with no research step in between. The homepage, a single dashboard meant to pull all the products together, had been built the same way, on what people believed would work rather than on anything we had checked with users. It was an early attempt at unifying the products, before a design system existed to do it properly. It had shipped, but it didn't work the way users expected.
It was an important screen. It was the first thing people saw and the place where all the products came together. When I joined the design team, we had to re-focus the product around what users actually needed, and the homepage was where the research started.
The risk wasn't that the homepage would look bad. It was that we would spend weeks building something around what we thought users needed, ship it, and only then find out we were wrong, with all the rework that comes after.
Another designer and I thought this was the moment to do it differently. Instead of arguing for research in the abstract, we would use the homepage to show what validating first actually saves.
The plan was simple: before committing to a design, talk to real users about what they needed from that screen, and compare the cost of validating up front against the cost of building on assumptions and reworking later.
If it worked, we wouldn't just get a better homepage. We would have a concrete example to point to the next time someone said research would slow things down.

We ran ten interviews for the homepage. The two of us took turns, one leading the conversation, the other observing and taking notes, so we always had a second read on what people actually meant.
Then we put the findings into UX analysis tables: the classic approach, scoring and counting so we could see which needs carried the most weight and where the same patterns kept coming up. That turned a pile of conversations into a clear, defensible picture of what the homepage needed to do.


By designing the homepage around what we had actually heard, we avoided building on the wrong assumptions. We estimated it saved around 62 story points of build-and-rework on that feature alone. It is a rough number, drawn from the research itself: the panels and flows we would have shipped on the wrong assumptions and then had to redo. The home dashboard shipped closer to what users needed the first time.
After that, research started showing up in other features too. It wasn't universal, some project managers leaned on it more than others, but enough of the team adopted the method that it became a normal way to work.


What stuck with me is that the fastest way to make the case for research wasn't to defend it as good practice. It was to attach it to something concrete, work saved, rework avoided, that the whole team could see.
It didn't convince everyone, and that's fine. But it moved the default a little: from guessing first to asking first, at least some of the time.